
The player is also forced to make it on their own without a real job. However, Tom Nook eventually runs out of tasks for the player to perform, and is forced to let them go. During this period of employment, the child meets the villagers and the mayor and acquaints themselves with the Post Office, Able Sisters, Museum, Police Station, and other buildings. Tom Nook decides to employ the player so they can pay off the debt they owe on the house. However, they are pricey and out of the player's price range. While they are all small and unfurnished, Tom Nook assures them that they will suit their requirements. The raccoon introduces himself as Tom Nook, the owner of the town's shop and shows the player his four available houses. Once in town, the player steps down from the Train Station platform and is greeted by a flustered raccoon (tanuki in Japan). Rover contacts Tom Nook and arranges for his old friend to help out the boy or girl upon their arrival. During the exchange, the cat finds out about the child’s situation. On the train, Rover sits across from them and starts a conversation. However, being a spirited youth, the child forgot to find a place to live first and has only the clothes on their back as well as 1,000 Bells. Tom Nook, the owner of Nook's Cranny, will help any new residents settle into the town.Ī young boy or girl hops on a train and set out for a new life in a small village inhabited by sentient, humanoid animals.

During night and early morning, villagers sometimes accidentally fall asleep outside but standing up. Holidays and special events usually mirror real-world equivalents and often occur on the same days. For example, if the game is played during December, it will be winter. Time passes as it does in the real world.

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The game designers declined to create an overarching plot, instead allowing players to have full control over their own life and play indefinitely. Players can pick fruit, grow trees, garden, hunt for fossils, fish, catch insects, do favors for the villagers, decorate their homes, and perform other such tasks. As each town is different, this ensures that no two players’ experiences are exactly the same. In this game, players assume the role of a boy or girl human setting out for a life of their own in a small randomly generated town. Animal Crossing was soon re-released as a Player's Choice title as a result of its high sales.
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Developed solely for the Nintendo GameCube, the game is notable as the first game in the Animal Crossing series to reach nations outside Japan. The live action commercials for the North America release.Īnimal Crossing (also known as Animal Crossing: Population Growing) is the US and PAL version of Animal Forest+. Animal Crossing (Gamecube) Live Action Commercials
